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Day One Citizen

Section 12

Your first flight

Power on. Raise the gear. Clear the hangar door. Burn for orbit. Here is the complete first-flight sequence — from the cockpit seat to your first quantum jump and back to a safe landing.

Powering on your ship

Once seated in the cockpit, your ship is off. The HUD is dark. Here is the power-on sequence:

  1. Press 1 — this requests power from the ship’s power plant. You will hear the ship coming to life: systems initializing, engines spooling, the HUD populating with information.
  2. Wait for the HUD to fully load. You will see your speed indicator, shields status, power triangle, and target display appear. This takes 5–10 seconds.
  3. Optionally, press 2 or 3 to shift the power triangle toward engines or shields. For a first flight, balanced is fine.

Taking off from the hangar

This is where new pilots crash most often. The hangar is enclosed — walls, ceiling, door frame. Take it slowly.

  1. Raise landing gear — press N. You will hear a mechanical clunk and see the gear indicator on your HUD change. The ship will drop slightly as the gear retracts — this is normal.
  2. Lift off gently — tap Space briefly to apply upward thrust. Rise slowly — you only need a few meters of clearance from the pad.
  3. Face the hangar exit — use the mouse to turn your ship toward the open hangar door. Move slowly. Do not strafe sideways while near walls or the ceiling.
  4. Exit slowly — press W gently to add forward thrust. Exit the hangar at no more than 20–30 m/s. The door frame is unforgiving. Clipping it at speed destroys ships.
  5. Once clear — increase speed freely. You are in open sky or space. Push W to accelerate. Move the mouse to pitch and yaw.

Basic flight controls

Star Citizen uses a “coupled mode” by default — the IFCS (Intelligent Flight Control System) automatically counteracts your momentum to keep you flying in the direction you’re pointing. Think of it as flying through air, not through space. This makes it easier to control on your first flight.

  • Mouse — aims the ship. Move it left/right to yaw, up/down to pitch.
  • W / S — increases and decreases throttle (forward speed). Hold W to accelerate up to your cruise speed.
  • A / D — lateral strafe (sidestep left and right without turning). Useful for docking and precise movement.
  • Q / E — roll the ship around its long axis. Not needed often on a first flight.
  • Left Shift — afterburner. Temporary boost well above cruise speed. Drains quickly.
  • Space / Left Ctrl — vertical strafe (up and down without pitching the nose). Very useful near landing pads.

Speed cap: in atmosphere (near planets), your speed is limited by IFCS. In space, the limit is higher. You will feel the difference as you climb away from the planet.

Your first quantum jump

Quantum travel is how you cross the distances between planets, moons, and space stations in the Stanton system. Without it, even nearby destinations take hours to reach at normal speeds.

Here is how to initiate your first jump:

  1. Select a destination — open mobiGlas (F1) and go to the StarMap. Click on any planet, moon, or station. Close mobiGlas. The destination appears as a waypoint on your HUD.
  2. Point your nose at the waypoint — your quantum drive only jumps in the direction you are facing. The HUD shows a targeting reticule — align it with the quantum travel marker.
  3. Spool the drive — hold R. A circular charge indicator appears on your HUD. Hold it until the circle completes and the display flashes, indicating ready.
  4. Jump — hold B to initiate quantum travel. The ship lurches forward, a tunnel effect fills your vision, and you are traveling at a meaningful fraction of the speed of light. Do not touch the controls during the jump.
  5. Arrive — the jump ends automatically when you reach the destination. You appear near your target. The ship decelerates to normal speed.

If the quantum drive will not spool (no indicator appears), check: do you have a destination selected? Are you in a quantum-safe area (not inside a hangar or gravity well)? Is your quantum drive online in the power panel?

Landing your ship

Landing is the other place new pilots have trouble. Patience and low speed are the keys.

  1. Find the landing zone — look for a landing pad: a flat surface marked with yellow or white paint, often illuminated, with a pad number or indicator. At major stations and spaceports, pads are assigned via an automated system. If prompted for clearance, hold F while looking at the pad for the Inner Thought option to request landing.
  2. Slow down well in advance — reduce throttle to zero and let IFCS bleed off your speed. Approach the pad at under 50 m/s, slowing further as you get close. Below 20 m/s near the surface is ideal.
  3. Lower landing gear — press N before touchdown. Landing without gear extended damages the hull.
  4. Descend with vertical thrust — use Left Ctrl to descend slowly. Hold Space briefly to arrest a descent that is going too fast.
  5. Set down — aim for the center of the pad. The ship will lock into the pad surface when the gear makes contact correctly. You will hear a clunk and the ship settles.

Do not land on surfaces that are not designated pads — this can result in trespassing warnings, fines, or your ship being seized depending on the location.

Powering down

Once landed and ready to leave your ship, you can either:

  • Leave engines running — fine for a short stop. Your ship stays on. Walk to the exit and hold F to exit to the crew area or directly outside.
  • Power down fully — hold U for 3 seconds to cut master power. The ship goes dark. This is useful when parked for a long time. To restart: press 1 again when back in the seat.

Congratulations — you have completed your first flight in Star Citizen. From here, everything else is just more of this: take off, fly, land, explore, earn aUEC, upgrade. The the ‘Verse is enormous. You have barely seen any of it.

You are ready.

That is the complete Day One Citizen guide. You know what you are paying for, how to set up the game, how to navigate the cities, and how to fly your ship. The rest of Star Citizen is just adding layers to this foundation.

If you have not bought the game yet, use a referral code at signup to start with 50,000 free UEC. o7, pilot.