Day One Citizen

Your first hour in the ‘Verse.

Star Citizen, plain English, in order. From «should I even buy this?» through your first take-off. No jargon, no gatekeeping, no assumptions about what you already know.

Twelve short sections, written for someone who has never opened the launcher. Skip ahead via the table of contents, or read end to end in about thirty minutes.

Section 01

Is Star Citizen worth buying?

Star Citizen is in alpha and has been since 2012. It is ambitious, beautiful, and sometimes broken. This section covers what you actually get for the entry price today, what you don’t, and the questions worth asking yourself before you pledge.

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Section 02

System specs and hardware

Star Citizen is a demanding PC game. This section lists the official minimum and recommended specs, what you actually want for a smooth experience, and the hardware traps to avoid (low RAM, slow drives, outdated GPUs).

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Section 03

How to actually buy the game

You buy through robertsspaceindustries.com — not Steam, not the Epic store, not anywhere else. This section walks through creating an account, applying a referral code for the 50,000 UEC bonus, and finishing checkout.

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Section 04

Pledge vs purchase — what’s the difference?

Star Citizen is crowdfunded, so the community calls buying a game package a pledge rather than a purchase. Functionally it’s the same — money moves, you get a ship and access — but the wording matters when you read forum posts.

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Section 05

Which starter package should you buy?

The cheapest packages start around $45 and include a small ship plus access to Star Citizen. This section compares the common starter ships (Aurora MR, Mustang Alpha) and explains which is the best fit for a first-time player.

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Section 06

Installing the game

After you’ve pledged, you download a small installer from robertsspaceindustries.com that pulls down the actual launcher. This section covers the install paths, disk space requirements (90+ GB), and the firewall prompts you’ll see along the way.

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Section 07

Using the RSI launcher

The RSI launcher is what you open every time you want to play. This section explains the difference between the Live build, the PTU build, and the EPTU build — and how to switch between them.

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Section 08

Launching the game for the first time

Click Launch, wait through the load screens, and you’ll land in your character’s personal hab room — a tiny in-game apartment in one of four major cities. This section explains which character options matter on day one and which can be deferred.

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Section 09

Key binds you need to know

Star Citizen has hundreds of key binds. You only need about a dozen on day one: open mobiGlas, open inventory, interact, sprint, summon ship, flight controls. This section lists them and points to where the full binding map lives in the options menu.

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Section 10

Your first day in the ‘Verse

What does day one actually look like? You wake up in your hab room. You walk outside. You see other players. You panic, briefly. This section is a calm, ordered list of the first ten things to do — and what to ignore until later.

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Section 11

Getting from your hab to the hangar

Your hab is in a city. Your ship is in a hangar at the spaceport. The hangar is reached by tram, train, or shuttle depending on the city. This section walks the route in each of the four major cities so you’re never lost on day one.

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Section 12

Your first flight

Power on. Strap in. Lift the landing gear. Burn for orbit. This section covers the take-off sequence, basic flight controls, and how not to crash into the hangar door on the way out.

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Ready to jump in?

All twelve guides are live. Not sure about a term you ran into? The glossary covers the jargon you’ll meet across the ‘Verse — plain English, no gatekeeping.