100 series
ShipsOrigin's entry-level luxury line — the 100i (multi-role), 125a (light fighter), and 135c (light cargo). Think luxury sports car at the starter price point. Small, sleek, and stylish.
Also: 100i, 125a, 135c
Glossary
Every term, acronym, and piece of community slang you’ll run into during your first hundred hours in the ‘Verse. Search, filter, or jump by letter.
Origin's entry-level luxury line — the 100i (multi-role), 125a (light fighter), and 135c (light cargo). Think luxury sports car at the starter price point. Small, sleek, and stylish.
Also: 100i, 125a, 135c
Origin's mid-range luxury line. The 300i is a flexible multi-role; the 315p adds exploration scanners; the 325a upgrades the weapons; the 350r is a dedicated racer. All look extraordinary.
Also: 300i, 315p, 325a, 350r
The infamous server crash error — '30000.' Means the server lost contact and your session is dead. Common enough that it's been a meme for years. Restart the client.
Also: 30000
Origin larger luxury explorer for solo pilots or a small crew. Includes top-tier sensors, a lounge area, and enough firepower to handle most threats encountered while exploring.
Origin's flagship luxury superyacht — a large explorer that is essentially a flying mansion with a lounge, bar, and captain's suite. One of the most prestigious ships you can own.
Origin luxury runabout designed to live inside the 600i or 890 Jump and handle short hops. The space equivalent of a personal speedboat stored on a superyacht.
Origin's super-yacht — luxury VIP transport with a hangar, pool, casino, and helipad. The signature 'whale' ship and a frequent piracy target.
Hurston moon — site of Klescher prison. Hot, ashy surface, very few visitors except prisoners and bounty hunters.
Older military manufacturer — the Avenger, Gladius, Vanguard, and Reclaimer. Aegis ships have a worn, military-surplus look.
Military-grade ship manufacturer — Hornets, Carracks, the Valkyrie. Anvil ships are tough, utilitarian, and combat-focused.
Xi'an ship manufacturer — makes the Nox hover bike and the Khartu-al fighter. Xi'an designs are organic and alien-looking compared to anything humans build.
RSI dedicated medical ship — picks up injured players, stabilizes them in flight, and gets them to a medical facility. One of the most important support ships for large org operations.
Also: Apollo Medivac, Apollo Triage
Stanton III — an entire planet covered in ArcCorp's industrial sprawl. Home of Area18. Two moons: Lyria and Wala.
The capital city of ArcCorp — Blade Runner aesthetic, cyberpunk neon, multi-story shopping. Riker Memorial Spaceport is the landing zone. Often shortened to A18.
Also: A18
Crusader Industries single-seat heavy gunship. The Inferno carries a rotary gatling cannon that shreds fighters; the Ion carries a large laser for punching through capital ship armor. Glass cannons — huge firepower, light protection.
Also: Ares Inferno, Ares Ion
Industrial utility manufacturer — the MPUV ('the Argo'), MOLE mining ship, RAFT cargo hauler, and SRV recovery vehicle. Boxy and purposeful.
Wearable protection for your character. Light armor for speed, medium for balance, heavy for high-threat zones like bunkers and PvP.
Anvil's smallest, fastest combat ship. A nimble dogfighter that rewards hit-and-run tactics — just don't take too many hits. One of the most affordable dedicated fighters.
Automated Ship Operations and Placement — the in-game terminal where you retrieve, store, or insurance-claim your ships. Pronounced "A-sop."
Alpha UEC — the test-server currency used during Star Citizen alpha. It usually wipes when CIG resets the player database between major patches.
The smallest, cheapest starter ship from RSI. Cramped but capable of light cargo, basic combat, and short hauls. A common first ship for new backers.
Also: Aurora MR, Aurora LN, Aurora CL, Aurora ES
Aegis multi-role light fighter — Titan (cargo), Stalker (bounty hunting cell), Warlock (EMP). Punches above its weight class for the price.
Also: Avenger Titan, Avenger Stalker, Avenger Warlock
Anyone who has pledged for Star Citizen. The community's preferred term over 'customer' or 'player' because the game is crowdfunded.
Anvil ground anti-air vehicle — quad missile launcher on an 8-wheeled chassis. Used to deny airspace during ground engagements. Sometimes lumped under the 'tonk' label.
Alien trader race — pacifist merchants known for the Defender ship. Their ships look like polished sea creatures. Friendly to humans.
Logging out by lying down in your ship's bed. Saves your loadout, your ship state, and your inventory more reliably than logging out from anywhere else. The veteran sleep button.
Also: Bedlog
Massive UEE Navy carrier. NPC-only — players can't own one. The setpiece ship of Squadron 42.
A mission to hunt down and kill a specific NPC criminal for credits. Comes in tiers — VLRT for newbies, ERT for endgame. A reliable income loop.
Drake's scrappy light dogfighter — cheap, fast, and loaded with more weapons than a ship its size has any right to carry. Fragile, but what it lacks in armor it makes up for in aggression.
The version code for the exact copy of the game you are running. The RSI Launcher shows it under the Launch Game button. Always include it in a bug report so developers test the right version.
Also: build,version number
Underground combat compounds on planet surfaces filled with NPC enemies. Mission targets include hostage rescues, bounties, and cargo recovery.
Lets you re-buy a melted pledge with cash. Each account gets one free Buyback per quarter; more cost a few dollars each. Useful when you melt a ship and regret it.
microTech moon — frozen, scientific outposts, occasional bunkers. The least-populated moon in the system.
Buying goods cheap at one station and selling them high at another. The classic trader loop. Hangar size and SCU capacity are your limits.
Anvil's premier exploration ship — long-range, jumppoint-survey-ready, has a Pisces snub, a med bay, a rover bay, and a hangar. The 'home in space.'
Drake's heavy cargo hauler — modular, ugly, beloved. Carries tons of SCU and a small fighter inside. The classic pirate ship.
Cross-Chassis Upgrade — a token that lets you upgrade one ship pledge to a more expensive ship by paying just the difference. Backers stockpile CCUs during sales.
The practice of buying long chains of CCUs during sales to upgrade a cheap starter ship up to an expensive one for less than full price. A backer mini-game in itself.
Also: CCU Chain
Crusader's small grey moon. Bunkers, ROC mining sites, and several outposts. Lighter gravity makes ground vehicles drift fun.
Founder and CEO of CIG, director of Squadron 42. Wing Commander creator, ambitious visionary, and the face of every major announcement. Often abbreviated 'CR.'
Also: CR
Cloud Imperium Games — the studio building Star Citizen and Squadron 42. Founded by Chris Roberts in 2012.
CIG's annual fan convention. The biggest event on the SC calendar — usually in October. Major reveals, demos, and the next year's direction land here.
microTech moon — small icy body, mostly used for mining and bounty pickups.
A modular ship part — power plant, shield generator, cooler, quantum drive. Each comes in size 1-3 and Civilian/Industrial/Military/Competition tiers.
Top-tier backer status. Players who have pledged at least $1,000 USD lifetime get a Concierge badge, early access to certain sales, and perks like priority support. A status symbol.
Budget manufacturer known for the Mustang starter ship and the Nomad multi-role. Built for accessibility — the working-class alternative to Origin's luxury line.
Also: CO
RSI's flagship multi-crew ship line — Andromeda (combat), Aquila (exploration), Phoenix (luxury), Taurus (cargo). Comes with a parasite snub fighter.
Drake mid-size explorer with surprisingly heavy firepower. Built for people who want to venture into unknown space without being defenseless when they get there.
Your wanted level. Range 1 to 5 — petty trespass to murder of UEE personnel. High CrimeStat blocks station landings and triggers NPC enforcers. Resets in Klescher prison.
Stanton II — a gas giant home to Crusader Industries. The floating city of Orison sits in its atmosphere. Three notable moons: Yela, Daymar, Cellin.
Maker of the Mercury Star Runner, Ares, A1 Spirit, and the gigantic C2/A2 Hercules. Civilian-and-military-spec hardware out of Orison.
Drake's iconic medium ship — Black (combat/transport), Red (medical), Blue (bounty), Steel (drop-ship). One of the most popular community ships.
Drake's entry-level ship — a tiny, boxy transport for hauling small loads on a budget. No frills, but it gets the job done. Variants include the Rambler (explorer) and Scout (recon).
Also: Cutter Rambler, Cutter Scout
Tumbril's small ground buggy. Variants: TR (turret), AA (anti-air), MT (missile turret), RC (recon), RN (light scout). Fits in most medium ship cargo bays.
Crusader's reddish desert moon. Site of the community-run Daymar Rally. Bunkers, shipwrecks, and lots of nothing. A new-player favorite for ground exploration.
A famous community event — a vehicle rally across Daymar's surface using Cyclones, Greycats, Tonks, and anything else with wheels. Fan-organized, regularly recurring.
Banu-designed alien heavy fighter that prioritizes shields over everything else — its shield technology is considered among the best in the galaxy. Slower than human fighters but extremely hard to kill.
CIG's 2026 military fleet showcase, replacing Invictus Launch Week. Combat and defense-focused ships are spotlighted across the event window. The Anvil Ironclad made its Flight Ready debut at DefenseCon 2956.
Abandoned ships drifting in space, often stripped or filled with hostiles. Salvage them, loot them, or use them as ambush sites.
Budget, rugged manufacturer — the Cutlass, Caterpillar, Corsair. Often described as the 'pickup truck' of the 'Verse. Loved by pirates and haulers alike.
A built-in Windows tool that lists your computer's parts and drivers. Run it, save the report, and attach the file to a bug report so developers know exactly what setup the bug happened on.
Also: DirectX Diagnostic Tool
Aegis single-seat stealth bomber. Built to sneak past enemy radar and deliver torpedoes to large targets. It carries almost no defensive weapons — the plan is that you never get spotted.
Evocati PTU — the earliest, NDA-bound test wave. Limited to a small group of long-time backers. Often the first to break, the first to feedback.
Also: Evocati
Protecting another player's ship — usually a hauler — through dangerous space. A common org service and a way newer pilots earn from veterans.
Specialty manufacturer reproducing rare alien ships for human pilots — Talon (Xi'an), Prowler (Tevarin), Glaive (Vanduul). Limited-edition pledges.
microTech moon — frozen scientific outposts and a few abandoned facilities. Mostly cosmetic with light gameplay activity.
The civilian version of the UEE military's top-tier fighter. Exceptionally powerful and fast — one of the best combat ships a player can own, with a price tag to match.
Also: Lightning
Doc_Flanigan's friend and the sole reason DayOneCitizen exists. FireMedicSlim had the patience to sit down and walk Doc through Star Citizen when Doc was ready to quit — at which point everything clicked. He is also the reason Doc is now broke. Introducing someone to this game is a financial liability.
Weapon mount that points wherever the ship's nose points. Higher DPS but you have to actually aim. Pro pilots prefer fixed.
A ship status meaning it is fully playable in the Persistent Universe. Ships progress from concept → in production → hangar ready → flight ready. During Free Fly events, all featured loaner ships are flight ready.
Also: Flyable
The standard SC sign-off. Goes at the end of streams, posts, and DMs. Often paired with o7. The community's version of 'godspeed.'
First-Person Shooter gameplay — the on-foot combat in Star Citizen. You'll do FPS in bunkers, derelict ships, and during ground missions.
A promotional event where Star Citizen is free to download and play for a limited window. The best way to try the game without pledging.
MISC's medium freighter — DUR (explorer), MAX (cargo), MIS (combat), MAA (PvP). Popular trader ship for solo and small crews.
Mirai micro-fighter — barely bigger than a cockpit with engines and guns attached. Designed to be launched from a carrier ship. Too small to fly solo from port for long.
Also: Fury LX, Fury MX
The minimum purchase to play Star Citizen permanently. Includes a starter ship, access to all current and future PU content, and 1,000 aUEC. Starter packages begin around $45 USD. Squadron 42 is sold separately. Once you own a package, there is no subscription fee — ever.
Also: Starter Package, Starter Pack
A text file the game writes every time you play. It records what loaded, what you did, and any errors. Developers read it to trace the cause of a bug, so it helps to attach it to a report.
Also: game log
A Xi'an ship manufacturer that produces the Syulen — one of the few alien-made ships new players can fly. Xi'an engineering means unusual controls and exotic aesthetics.
Weapon mount that auto-tracks your reticle within a small cone. Lower DPS than fixed mounts but easier to land hits with. Most starter ships are gimbaled.
Anvil two-seat torpedo bomber. The pilot lines up the attack while a rear gunner keeps enemy fighters off their tail — classic bomber-crew teamwork.
Aegis light fighter — fast, agile, light on cargo. Beloved by dogfighters and the meta darling for several patches running.
The server-wide text chat channel visible to all players on your game instance. The quickest way to ask a question, call for help, or trade o7s with strangers. Veterans are usually patient — ask away.
Also: global
Drake salvage ship that sits between the solo Vulture and the large Reclaimer. Built for small-crew salvage operations — stripping wrecks and collecting hull material for profit.
Personal vehicle and utility manufacturer — the PTV (mini buggy), ROC mining vehicle, STV scout buggy, and the multi-tool. Small, useful, everywhere.
An outlaw station in an asteroid hollow near Yela. No questions asked, no laws enforced. The unofficial pirate hub of Stanton.
Mirai medium fighter with a futuristic look and well-rounded stats. Balanced between speed, firepower, and shields — a solid all-rounder. Variants include the MX (electronic warfare) and QI (quick intercept).
Also: Guardian MX, Guardian QI
Short for habitation room — your character's personal room at a station or city. A place to store gear and set your respawn point. Press the bed to sleep and lock in your location.
Also: Hab Room, Habitation
Aegis heavy gunship — six manned turrets, designed to anchor a fleet against fighter swarms. Anti-snub specialist.
Your personal in-game space at a station where your ships are stored. You can walk around, customize, and spawn ships to fly out from here.
A status meaning the ship exists in your hangar but isn't yet flyable in the live game. CIG ships go from concept → hangar ready → flyable over time.
Anvil compact fighter with a built-in prisoner transport cell. Popular with bounty hunters because you can chase down a target, disable their ship, and bring them back alive.
Drake data runner built entirely around fast information transport and electronic security. Bullet-shaped, very fast, used by hackers and smugglers who carry data rather than cargo.
Crusader Industries massive military transport line. The C2 hauls cargo, the M2 moves troops and vehicles, and the A2 is a strategic bomber. Big enough to drive a tank inside.
Also: C2 Hercules, M2 Hercules, A2 Hercules, Herc
RSI large passenger and cargo transport designed for moving people and goods between major locations. The space equivalent of a commercial ferry on a regular route.
Anvil's iconic light fighter — the F7C series. Variants include the F7A military, F7C-M (gimbaled), F7C-R (recon), and the wider F7-Mk II refresh. The 'workhorse' fighter.
Major-city medical facility where you respawn after death. Different cities have hospitals at different tiers; choosing a respawn point matters.
Inserting directly into combat — usually by quantum-jumping a drop ship into an active fight zone. Risky, fast, and how most bunker ops start.
MISC's modular cargo hauler line, from Hull A through Hull E. The biggest dedicated freighters in the game when fully loaded.
Anvil two-seat heavy fighter with a manned top turret. The gunner handles rear defense while the pilot flies — it punches far above its weight class for the size.
Stanton I — a polluted industrial planet owned by Hurston Dynamics. Home of Lorville. Toxic atmosphere outside the city dome. Four moons.
Intergalactic Aerospace Expo — the in-game and IRL ship show held every November. Ships are free-fly each day and discounted for pledging.
Item cache — the back-end that tracks every persistent object you own and where it is in the universe. Often blamed when items go missing.
Aegis frigate — large multi-crew capital with a railgun, hangar, multiple decks. Long-promised for player ownership; very expensive when it appears.
Intelligent Flight Control System — the assist software that handles thrusters and stability. Toggle 'decoupled mode' for raw flight without IFCS smoothing.
The contextual interaction system — hold F to see the actions available on whatever you're looking at. Sit, pick up, repair, board.
Weekly Thursday CIG video show showcasing in-development features. The most reliable 'what's CIG working on right now' source. Pronounced 'I-S-C.'
Also: ISC
Crusader Industries entry-level transport aimed at new players who want something more capable than an Aurora or Mustang. Reliable and affordable for learning the basics of cargo hauling.
CIG's annual Navy fleet showcase held in May. Military and Anvil ships are free to fly each day, new ships are revealed, and sales run across the catalog. Replaced by DefenseCon in 2026.
Also: Invictus
The official website where backers report game bugs to the developers. Reports can be searched, confirmed by other players, and tracked. It is for bugs only — design feedback goes to Spectrum.
Also: IC
Aegis destroyer — bigger than the Idris, requires a full org to crew. Sold during anniversary sales as a rare backer pledge.
The internal tracking tool the developers use to manage their work. When a community bug report reaches the 'Acknowledged' stage, it has been copied into JIRA as a ticket for an internal team.
A wormhole between star systems. The Pyro jumpgate from Stanton is the first one open to players. Eventually all systems will be linked this way.
Also: Jump Point
An outlaw drug lab on Yela. Site of regular community-organized 'Jumptown 2.0' raid events — buy product, fight everyone else, profit. Pure chaos.
Also: JT
Aopoa/Esperia Xi'an-designed light fighter that maneuvers unlike anything humans build — it can rotate its engines independently, making it extremely agile. Harder to fly but devastating in skilled hands.
A maximum-security prison on Aberdeen. Players with high CrimeStat get sent here on death. Mine prison ore to pay off your sentence — or escape through the tunnels.
Manufacturer of snub fighters and light ships — including the Merlin parasite fighter and the P-72 Archimedes racing snub. Specializes in small, fast craft meant to be launched from larger ships.
Kruger light interceptor designed to hunt down fleeing targets. More maneuverable than it looks and a relatively affordable option for solo combat pilots who like to give chase.
Also: Wolf
A numbered platform at a station or city spaceport where your ship is assigned when you request it from the ASOP terminal. Each pad has a number — finding the right one is a rite of passage for new players.
Also: Pad
Periodic written update from Chris Roberts on direction, philosophy, and milestones. Reads like a state-of-the-game address. Watch for these ahead of CitizenCon.
The main public branch — the version everyone plays by default. Distinguished from PTU/EPTU during testing windows.
Your kit — weapons, armor, ammo, healing items, mobiGlas attachments. Configurable per character via the PMA.
A temporary ship CIG provides when your pledged ship isn't yet flyable in the live game, or during Free Fly events. Loaners give everyone something to fly without an additional purchase.
Also: Loaner
The system that keeps your character's inventory across patches without a wipe. Until LTP is solid, wipes happen.
Also: LTP
The capital city of Hurston — heavy industrial dome under a polluted sky. Central Business District is the in-city hub. Locked behind security at the gates.
Lifetime Insurance — a perk attached to certain ship pledges. It means if you lose the ship in-game, you can re-claim it indefinitely without paying an insurance premium.
ArcCorp's icy moon — frozen tundra surface, scattered outposts. Mining sites for gemstone-rich rocks.
One of the fastest small ships in the game. Built to intercept and chase down targets; also a popular racing ship because almost nothing can keep up with it.
Also: M50
CIG's upcoming destruction tech — physically modeled ship damage. Hull plates fly off, components rip out, holes go through metal. In dev for years; partial features have shipped.
RSI interdiction ship — its quantum snare can pull other ships out of quantum travel mid-flight. Used by bounty hunters and pirates to stop targets from escaping before they can be caught.
A handheld medical tool that revives a downed teammate in the field. Crucial in FPS engagements and bunker clears.
To return a pledge for store credit. Unlike a real refund, melting is instant and the credit only spends inside the RSI store. Reversible via Buyback.
Also: Melting
Crusader Industries fast medium freighter built for high-value and time-sensitive cargo — including illegal goods. Has hidden compartments and is fast enough to outrun most pursuit ships.
Also: MSR, Mercury
Kruger Intergalactic snub fighter housed in the Constellation line. Tiny, fast, and only useful when launched from a parent ship.
Multi-Function Display — the configurable cockpit screens that show shields, power, comms, mining info. Different ships have different MFD layouts.
Stanton IV — a frozen tundra planet owned by the microTech corporation. Home of New Babbage. Three moons: Calliope, Clio, Euterpe.
Extracting valuable rocks from asteroids or planet surfaces with a laser, then refining the ore for profit. Ships: Prospector (solo), MOLE (group), ROC (ground).
Manufacturer known for sleek, futuristic racing and combat ships — the Razor racing line and the Guardian fighter series. High-tech aesthetic, often used in competitive racing events.
Musashi Industrial and Starflight Concern — industrial manufacturer behind cargo ships like the Freelancer and Hull series, plus the Prospector miner.
Your character's wrist-mounted computer. It opens missions, manages inventory, summons ships, and handles in-game messages. Press F1.
Also: Mobiglas
Argo Multi-Operator Laser Extractor — three-mining-laser group ship. Higher yield than the Prospector, but needs friends.
Argo's small utility shuttle — nicknamed the 'Mule.' Variants handle cargo, crew transfers, and tractor work. No weapons, no frills; a flying delivery vehicle for port operations.
Also: Mule, MPUV Cargo, MPUV Personnel, MPUV Tractor
A starter ship from Consolidated Outland. Slightly nimbler than the Aurora, popular with new pilots who want to dogfight early.
Also: Mustang Alpha, Mustang Beta, Mustang Delta, Mustang Gamma
The capital city of microTech — Apple-store-clean, glass and white walls. Home of microTech HQ and the Reach observatory. The most polished landing zone.
Consolidated Outland small multi-role ship — can haul a little cargo, do light exploration, and hold its own in a fight. A good step up from the starter ships.
Tumbril Nova — heavy ground tank with treads, a main gun, and a coaxial. Slow, brutal, used for bunker assaults and ground PvP. Community calls it the 'Tonk.'
Also: Tonk, the Tank
Aopoa Nox — a Xi'an-design hover bike. Quick, exposed, a popular racing and recon vehicle.
Non-Player Character. The AI inhabitants of bunkers, stations, and patrol fleets. Their behavior ranges from competent to comically broken.
A salute. The 'o' is a head and the '7' is an arm raised to the brow. You'll see it in chat, on Discord, and in patch notes. It means respect, hello, goodbye, or 'fly safe.'
Also: \o, o7o
Short for organization — a player-run guild or clan. Orgs run trade convoys, mining ops, combat patrols, and community events.
Ship manufacturer known for sleek, luxury designs — the 300i, 600i, and the famous 890 Jump. Apple-meets-spaceship aesthetic.
Crusader Industries' floating city in the gas-giant atmosphere of Crusader. A series of platforms connected by skybridges. Stunning sunsets, weak structural integrity.
Kruger tiny snub fighter designed to be carried inside larger ships. Too small for long solo trips, but perfect as a parasite fighter or for competitive racing inside stations.
Also: Archimedes
Anvil gunship designed for sustained combat with a small crew. Sits between a fighter and a capital ship — lots of guns, solid armor, and crew stations for a tight team.
RSI large, heavily armed patrol gunship. Requires a crew and carries weapons powerful enough to threaten frigates. Designed to defend space lanes rather than fight in tight dogfights.
Persistent Entity Streaming — the database backbone that makes objects (your dropped weapons, that helmet on the floor) survive server crashes and reboots.
Also: Persistent Entity Streaming
The dark side of trade — interdicting cargo ships and demanding their goods or credits. Legal in Pyro, illegal in Stanton. Carries a CrimeStat.
The Anvil C8 — a small parasite snub stored in the Carrack and Carrack-class ships. Variants: standard, Expedition, X1 racing. Used for short-range scouting.
Also: C8
What backers call buying a ship or game package. Star Citizen is crowdfunded, so you 'pledge' rather than 'purchase.'
Personal Manager App — the mobiGlas tab where you set your character's loadout, armor, and gear. Open with F1, then click the icon.
RSI's destroyer-class capital ship with torpedo tubes and a hangar. The smallest 'capital' and the practical ceiling for most active orgs.
A patch focused on bug-fixing and stability rather than new features. Often used hopefully ('we just need a polish pass') or sarcastically ('that polish pass didn't polish much').
The original player-accessible station in Stanton, orbiting the gas giant Crusader. The first place most players ever landed. Removed from the game in 2021 and replaced by Orison and the current station network — but it lives on in every veteran's first-session story.
The cockpit power-management balance between weapons, shields, and engines. Shift power one way mid-fight to dump shields into guns or escape.
MISC solo mining ship — beam, scanner, ore cargo bays. The standard 'first miner' for new players in the mining loop.
Esperia's replica of a Tevarin alien boarding ship — designed for stealthy troop insertion onto enemy vessels without being detected. Has room for a squad and moves quietly for its size.
Also: Prowler Utility
Public Test Universe — a test server where players try upcoming patches before they go live. Backers above a certain pledge tier or who get invited can access it.
Persistent Universe — the live, always-online Star Citizen world where most players spend their time. Your characters, ships, and credits live here.
Player vs. Environment — missions and combat against AI enemies. Bounties, bunker clears, and cargo runs are mostly PvE.
Player vs. Player combat — fighting other real players in space or on the ground. Most of the 'Verse is open PvP, with safer law-enforced zones around major stations.
The second playable star system, opened in late 2024. Lawless, dangerous, with rougher rewards. Home to outlaws and the most ambitious haulers.
The largest playable planet in the Pyro system — a gas giant with several moons. Center of activity in lawless Pyro space.
CIG's planned AI economy entities — virtual NPCs that simulate trade, production, and demand across the universe in real time. Long-term feature, still mostly invisible.
A device — usually fitted to combat ships like the Mantis or Vanguard — that yanks ships out of quantum travel mid-flight. Pirates' favorite ambush tool.
Faster-than-light travel between points in a star system. Your ship's quantum drive eats fuel and takes time, but it's how you cross planets and moons.
Also: QT, jumping
Argo modular short-haul freighter built around swappable cargo containers. The middle section loads and unloads quickly at ports, making it efficient for regular cargo runs.
Mirai racing ship built purely to win competitions. Almost no weapons, minimal cargo — everything sacrificed for speed and handling. Variants include the EX (extreme speed) and LX (balanced racing).
Also: Razor EX, Razor LX
Rental Equipment Credits — earned by playing Arena Commander or Star Marine. Used to rent ships and weapons for 7-day windows. Doesn't apply in the PU.
Aegis large salvage ship — strips derelicts of hull plating and components. Multi-crew, slow, very profitable in Pyro.
Aegis heavy gunship that blends fighter firepower with a small troop bay. A flying weapons platform that can also drop off a squad. Crew-optional but stronger with a full team.
A unique code another backer shares with you. Using one when you create your account gives you 50,000 UEC free, and the referrer earns a small bonus reward.
Also: STAR-XXXX-XXXX
The post-mining step — drop raw ore at a refinery (Hurston's HDMS, ArcCorp's stations) and pay to convert it into sellable refined material. Affects price and weight.
MISC starter ship with a distinctive horizontal wing design. Small and affordable, it can carry light cargo, do basic combat, or fit out for research. The Kore (cargo), Mako (broadcasting), Sen (science), and Tana (combat) are the main variants.
Also: Reliant Kore, Reliant Mako, Reliant Sen, Reliant Tana
The exact actions that make a bug happen again, written as a short numbered list. Clear steps let a developer recreate the problem on their own machine, which is usually the first step to fixing it.
Also: repro,repro steps,steps to reproduce
Aegis large modular torpedo bomber designed to crack open capital ships. Its bay sections can be swapped for different mission types — bombers, crew quarters, or cargo.
Also: Retaliator Bomber
CIG's public progress tracker at rsi.com/roadmap. Lists features in development and target patches. Famously squishy on dates — read it as direction, not commitment.
The in-fiction ship manufacturer founded by the Roberts family — and the brand under which CIG sells Star Citizen. Makes the Aurora starter ship, the Constellation, and the Polaris.
Also: RSI ships
Greycat Remote Ore Collector — small ground vehicle for cracking and collecting gemstone deposits on planet surfaces. Easy money loop for new players.
Roberts Space Industries — both the in-fiction ship manufacturer and CIG's publishing label. The website you pledge through is rsi.com.
Aegis space superiority fighter — fast, stealthy, and capable. Trades some durability for better speed compared to the Hornet. Great for pilots who prefer finesse over brute force.
Also: Sabre Comet, Sabre Firebird, Sabre Raven, Sabre Peregrine
Stripping derelict ships for hull material (RMC) and components. Ships like the Vulture and Reclaimer are built for salvage gameplay.
Aopoa Xi'an heavy fighter with more firepower and shields than the Khartu-al. Built around alien design philosophy — unique flight characteristics compared to any human ship.
VP at CIG, frequent on-camera host of Inside Star Citizen and major shows. Married to Chris Roberts. Often just called 'Sandi.'
RSI two-seat heavy fighter with a rear-facing gunner turret. The pilot handles flying and forward guns while the gunner defends the back. Looks aggressive and fights like it looks.
Also: Scorpius Antares
Standard Cargo Unit — a 1.25m cube that's the standard cargo measurement in SC. Ship capacity is rated in SCU. 1 SCU = 100 microSCU.
CIG's long-promised tech that splits the universe across many servers seamlessly. The path from per-shard to a single 'Verse' for all players. Static meshing landed in 4.0.
The official RSI community forum at robertsspaceindustries.com/spectrum. Ground zero for bug reports, org recruiting, and the occasional flame war.
Crusader Industries medium ship line — the C1 is a sleek light freighter, the A1 is a light bomber, and the E1 is an exploration variant. A versatile trio sharing the same hull.
Also: C1 Spirit, A1 Spirit, E1 Spirit
The single-player cinematic campaign set in the same universe — a separate game with a Hollywood cast (Mark Hamill, Gary Oldman). Sold separately from Star Citizen.
Also: SQ42
Argo tug ship — the space equivalent of a breakdown recovery truck. It locks onto disabled or damaged ships and tows them to safety. Essential for rescue operations and recovering wrecks.
The first playable star system — four corporate-owned planets (ArcCorp, Crusader, Hurston, microTech), each with cities and moons. Mostly safe, law-enforced.
MISC large fuel tanker — scoop hydrogen from gas giants, refine it on board, and sell it to ships that need refueling in space. The Gemini variant adds military-grade armor for dangerous territory.
Also: Starfarer Gemini
MISC large ship line — the MAX is a big cargo hauler for serious trade routes; the TAC is a military transport for moving armed teams into conflict zones.
Also: Starlancer MAX, Starlancer TAC
Real-money credit on your RSI account, earned by melting pledges. Spendable on any pledge in the store, refunds back to your account, never expires.
Gatac Manufacture starter ship — one of the only alien-made ships new players can fly. Has Xi'an-style controls and aesthetics while still being manageable for solo pilots.
Esperia's replica of a Tevarin fighter — fast, sleek, with strong shields and a distinctive alien look. The Shrike variant adds missile racks for hitting larger targets.
Also: Talon Shrike
Anvil heavily armored exploration ship with almost no weapons — it survives danger by being nearly impenetrable rather than fighting back. Great for venturing into hostile space solo.
Also: Terrapin Medic
Alien race conquered by humans during the Tevarin Wars. Lore-heavy backstory; the Esperia Prowler is a Tevarin ship preserved by enthusiasts.
Slang for the Star Citizen universe — the in-game world, lore, and community combined. 'See you in the 'Verse' is a common sign-off.
Also: 'Verse,Verse
Slang for empty deep space — far from any planet, station, or jump point. 'Lost in the black' means stranded, drifting, or just out exploring with nothing nearby.
CIG dev terminology. Tier 0 means a feature exists in barebones form; Tier 1 is the polished version. You'll see references in patch notes ('salvage Tier 1' etc.).
Community slang for the Tumbril Nova heavy tank. Sometimes also extended to the Anvil Ballista (anti-air vehicle on tracks). When someone says 'roll out the tonk,' they mean a tank push.
Tool used to move cargo boxes and small objects through space. Comes as a handheld multi-tool attachment or a ship-mounted version (Hercules, Cutter).
Ground vehicle manufacturer — the Cyclone scout buggy and the Nova heavy tank. Treads, wheels, guns. Owned by Aopoa parent group.
United Earth Credits — the in-game currency used for buying ships, weapons, and gear in the live game. UEC carries between play sessions and patches.
United Empire of Earth — the in-fiction human government that controls most of explored space. Its Navy, Marines, and Advocacy show up in lore and missions.
RSI Ursa — armored 4-wheeled rover. Often comes with the Constellation Aquila or sold separately. Solid for moon-side expeditions.
Anvil military dropship that carries up to twenty passengers with serious on-board firepower. Think of it as a flying armored bus that can fight its way to the landing zone.
Hostile alien race — nomadic raiders who attack human systems. The main antagonists of Squadron 42 lore. You'll see Vanduul ships (Scythe, Glaive) as enemies.
Aegis heavy fighter — Warden, Sentinel, Harbinger, Hoplite. Long-range, heavily armed, has a small living quarter behind the cockpit. The 'space SUV.'
Vehicle Manager App — the mobiGlas tab where you customize ship loadouts (weapons, components, paint). Open at any ASOP terminal.
Drake's solo salvage ship. Smaller and more manageable than the Reclaimer. The new-player gateway into salvage gameplay.
ArcCorp's other moon — barren and rocky. Site of several bounty bunker missions.
Slang reaction — 'we, the fans' — used in arguments about whether CIG owes the community something specific. Often ironic.
The new-player landing area added in 4.0. A Stanton orientation station with tutorials, kiosks, and starter missions to help newbies before they head to the city.
Slang for a backer who has pledged thousands of dollars. Sometimes self-deprecating, sometimes critical. There's an entire economy of capital ships built around whales.
Also: Whaling
When CIG resets player progress — credits, aUEC, owned items — usually with a major patch. Pledged ships and UEC stay; everything earned in-game resets.
Origin open-cockpit speeder — no canopy, just you and the stars. Designed for short hops and showing off. Variants include the Force (armed) and Velocity (racing-tuned).
Also: X1 Force, X1 Velocity
Long-lived alien race with sleek, organic ship designs. The Khartu-Al and Nox come from Xi'an culture. Diplomatic relations with humans are complicated.
Crusader's icy moon. Home to GrimHEX and the famous Jumptown drug lab outpost. Asteroid belt nearby — popular ambush territory.
RSI medium ship line — the CL is an affordable solo cargo hauler for regular trade routes; the ES is an exploration variant with upgraded scanners for mapping new star systems.
Also: Zeus CL, Zeus ES