Section 04
Pledge vs purchase — what’s the difference?
The Star Citizen community uses the word “pledge” where most games say “purchase.” The distinction matters when you read forum posts, community guides, and the RSI store itself.
Why the word “pledge” exists
Star Citizen launched as a Kickstarter campaign in 2012. Chris Roberts and a small team at Cloud Imperium Games asked the community to fund development of a space simulation game that no traditional publisher would back. Backers pledged money to make the game exist — in exchange, they received early access and in-game ships as rewards.
The crowdfunding model never stopped. Rather than move to a traditional retail release, CIG continued selling early access through their own store. The word pledge stuck in the community because it accurately describes the original transaction: you are financially supporting ongoing development, not buying a finished product.
Functionally, pledging works exactly like buying: money leaves your card, a ship and access arrive in your account. But the framing matters — you are a backer, funding development, not a customer receiving a completed game.
What you actually own
When you pledge for a game package, you receive:
- Access to the Star Citizen alpha — permanent. You can log into the Persistent Universe for as long as the game exists.
- Your ship(s) — stored in your virtual hangar. You can view them in the RSI account management page (VMA — Vehicle Manager) before you even log in. These ships are never wiped, even when CIG performs a full character wipe.
What you do not own in the traditional sense: Star Citizen is a service. Like all online games, CIG retains the right to change, balance, and update ships over time. Your ship will fly and function — but CIG can adjust its stats as the game develops.
Ship insurance explained
Every ship comes with insurance. Insurance determines what happens if your ship is destroyed in-game and you cannot afford the salvage claim to recover it.
There are two tiers relevant to new players:
- Standard insurance — the default on most game packages. If your ship is destroyed and you cannot pay the aUEC recovery claim, you can wait out the insurance timer (hours to days depending on ship size) and have the ship returned without paying. Standard insurance covers the hull. Cargo is not covered.
- Lifetime Insurance (LTI) — some ships from the pledge store come with LTI rather than a standard timer. LTI means the insurance never expires. For a starter ship, the practical difference is minimal — insurance timers on small ships are short. LTI matters more on expensive capital ships where insurance premiums are higher.
In the current alpha, the full insurance claim system is not yet completely implemented. For now, any destroyed ship is recovered through the ASOP terminal with a waiting period. The full financial consequences of ship loss are a planned feature.
Melting and store credit
If you change your mind about a ship or package, you can melt it back into store credit. Melting returns the value of the pledge as RSI store credit — it does not convert back to real money.
Store credit can be spent on anything else in the RSI store: other ships, game packages, ship upgrades, paint liveries, and accessories. It never expires.
Some veteran players accumulate store credit through melting older ships when new, more attractive options are released. This is called the “melt and rebuy” cycle and is a normal part of how the community engages with the pledge store.
Note: once you start using a ship in-game (applying aUEC modifications, storing components), the melt process becomes slightly more involved. For day-one decisions, treat the choice of starter ship as low-stakes — the entry price is small enough that you can simply buy a different ship later if you want to change direction.
What “concept ship” means
The RSI store sells some ships that are not yet in the game — these are called concept ships. A concept sale funds development of a new ship design.
When you buy a concept ship, you receive a loaner ship of a similar role to fly in the meantime. When the concept ship becomes flight ready (fully implemented in game), it replaces the loaner automatically in your hangar.
For a new player, stick to flight-ready ships in your starter package. Concept ships are for experienced players who want to fund something they believe in and can wait months or years for delivery.