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Day One Citizen

Section 08

Launching the game for the first time

You click LAUNCH. You wait through load screens. You land in a small apartment in a city on a planet somewhere in the ‘Verse. Here is what to do next.

Character creation

On your first login you will go through character creation before entering the game. There are two decisions here: your pilot name (handle) and your character’s appearance.

Your pilot name

Your in-game pilot name defaults to your RSI account handle. You can customize the display name shown above your character in-game. This is the name other players see when they look at you in the Persistent Universe.

Choose something you are happy with. While names can be changed through the RSI account management, it is not instant and requires going through a process. Treat it as persistent.

Appearance — what matters and what does not

Star Citizen’s character creator lets you customize facial features, hair, skin tone, and other visual attributes. Spend whatever time you enjoy on this — it is genuinely detailed.

What matters on day one: almost nothing in the appearance menu affects gameplay. Hair, face structure, and skin tone are cosmetic only. Your character’s appearance can be adjusted later at in-game medical facilities and barber shops, so do not agonize over it. Pick something and move on.

The hab room — your starting point

After character creation, you spawn in a hab — a small personal apartment assigned to you in one of Stanton’s four major cities:

  • Lorville on Hurston
  • Area18 on ArcCorp
  • New Babbage on microTech
  • Orison on Crusader

Which city you start in is determined by your game package or, if not specified, assigned automatically. All cities work equally well for day one — each has an ASOP terminal and a route to a spaceport where your ship is waiting.

The hab is a small room with a bed, a storage terminal (wardrobe), and sometimes a wall screen with news. It is your default respawn point unless you change it — you will return here if your character is killed and has no active medical beacon.

Your first five minutes

Here is the exact sequence to follow in your first few minutes:

  1. Open your mobiGlas — press F1 or B (check your keybinds). Your mobiGlas is the wrist-mounted computer interface — it contains your wallet, star map, contracts, contacts, and inventory. Tap through the apps to get familiar with the layout.
  2. Check your wallet — open the money app in mobiGlas to confirm your 50,000 UEC referral bonus is there. It appears as starting credit in your account.
  3. Look at the Contracts app — this is where delivery missions, escort jobs, and bounties appear. On day one you will see basic delivery and data-running contracts. Do not accept anything yet.
  4. Close mobiGlas and look around the hab. Find the door — it is usually obvious. Walk to it and hold F to interact and open it.
  5. Find the elevator — just outside your hab door. Use it to reach the ground level of the city. From here, follow the guide in Section 11: Getting from your hab to the hangar.

mobiGlas basics

The mobiGlas is central to everything you do in Star Citizen. Think of it as your phone, inventory, and GPS rolled into one wrist computer.

Key apps:

  • Contracts Manager — accept and track missions. All your active jobs live here.
  • StarMap — the universe map. Set a destination here and your quantum drive will be able to navigate to it.
  • Personal Manager — your character sheet. Shows health, carried items, credits, and linked organizations.
  • Vehicle Loadout Manager (VMA) — view and manage your ships and their component loadouts. See which ships you own and what they are equipped with.
  • Wallet — your aUEC balance and transaction history.

Logging out safely

When you are done playing, do not just close the game. Use the in-game logout process to ensure your character saves correctly:

  1. Find a bed — in your hab, on your ship, or at any in-game rest location.
  2. Hold F on the bed to interact.
  3. Select Bed Log from the options. This performs a bedlog — a safe logout that preserves your character’s location and inventory state.

You can also use the Escape menu and log out from there — this performs a standard logout that returns your character to their spawn point. Bedlogging preserves location; standard logout does not.