dayonecitizen.com · cheat sheet
Quick Reference
The keybinds that matter and the shop that sells what you need — one page, built for your phone. Deep dives live in the keybinds guide and the shops directory.
The six keys that matter on day one
Learn these first. Everything else can wait until you need it.
| F | Interact with doors, terminals, ships, items |
| F1 | Open / close mobiGlas |
| I | Open inventory |
| Right Alt + R | Flight ready — powers your ship on |
| N | Toggle landing gear |
| B (hold) | Long press cycles your master mode — NAV is for quantum travel |
On foot
| F | Interact (hold for more options) |
| F1 | Open / close mobiGlas |
| I | Open inventory |
| Left Shift | Sprint (hold) |
| C | Crouch (hold) |
| Left Ctrl | Prone (tap) |
| Space | Jump |
| R (hold) | Holster your weapon |
| R | Reload (tap) |
Ship flight
Mouse aims. Keyboard handles throttle, strafe, and roll. Set a destination, then hold B to cycle to NAV mode and middle-click for QT mode to begin quantum travel.
| W / S | Throttle up / down |
| A / D | Strafe left / right |
| Q / E | Roll left / right |
| Space | Strafe up |
| Left Ctrl | Strafe down |
| Left Shift | Afterburner (boost) |
| Right Alt + R | Flight ready — ship systems on / off |
| N | Toggle landing gear |
| B (hold) | Long press cycles master mode to NAV, then middle-click for QT mode — drive auto-calibrates, hold left-click to jump |
| T | Cycle targets in view |
| Tab (hold) | Radar ping — release to send |
| L | Toggle ship lights |
| Y | Exit your seat |
Capacitors (F-keys)
In a fight, push to shields. Escaping? Push to engines. Routine flying? Leave it balanced. Your MFD shows the current split.
| F5 | Push regen toward weapons |
| F6 | Push regen toward engines |
| F7 | Push regen toward shields |
| F8 | Reset to balanced |
Need something? Go here.
The fastest answer to “where do I buy…” in Stanton. Prices vary by location — outposts charge ten to thirty percent more than cities.
Personal weapons
Area18 — The Plaza
Cubby Blast
Widest selection in Stanton; also carries armor.
Best armor
Lorville — CBD
Hurston Security Depot
Top protection ratings. Some sets need Hurston faction standing.
Ship components (Grade A)
New Babbage — The Commons
Omega Pro
Best power plants and shields in Stanton.
Ship components (convenient)
Most orbital stations
Dumper's Depot
Mid-range parts right by the landing pads — no city trip.
Ship weapons
Area18 — The Plaza
Apocalypse Arms
Best Size 1 to Size 4 ship guns.
Mining gear
New Babbage — The Commons
Shubin Interstellar
One-stop shop for lasers, heads, and modules.
Ships (buy with aUEC)
Lorville — CBD
New Deal
Widest in-game ship catalogue. Astro Armada in Area18 is the alternative.
General gear
New Babbage + Lorville
Tammany & Sons
Armor, weapons, and equipment in one general store.
Clothing
New Babbage / Lorville / stations
Cordry's / Skutters / Casaba
Premium fashion, workwear, and casual basics respectively.
Commodity trading
Area18 — The Plaza
TDD
Buy and sell bulk trade goods for profit.
Buying a ship with earned aUEC? The in-game catalogue is smaller than the pledge store — check the full shops directory before a long trip.
New to the ‘Verse? Sign up with a referral code and start with fifty thousand bonus credits.
Fly with 50K extraSources
Where these facts come from
Every factual claim on this page is checked against official Cloud Imperium Games sources. Dates and figures are verified against the primary RSI blog post or support article linked below — not third-party trackers.
In Star Citizen's default keyboard bindings, Flight / Systems Ready is Right Alt + R (not R). Plain R reloads on foot and cycles the sub-target in a ship. U toggles power to all ship systems.
By default in Star Citizen, F is the interaction key, F1 opens the mobiGlas, N raises and lowers landing gear, and B (in the pilot seat) switches the ship's Master Mode to NAV for quantum travel.
In current Star Citizen (Alpha 4.10), quantum travel works by pressing B once to switch Master Mode to NAV, middle-clicking to cycle Operating Mode to QT, setting a route (Starmap or a destination marker), letting the quantum drive auto-calibrate (no hold required), then left-clicking to begin the jump, which ends automatically at the destination (planetside arrivals land about 30 km above/near the surface location).
Ships purchased with real money (pledges) are also earnable in-game using aUEC, per CIG's no-pay-to-win policy — though not every ship currently sold in the pledge store is yet purchasable in an in-game shop.