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dayonecitizen.com · cheat sheet

Quick Reference

The keybinds that matter and the shop that sells what you need — one page, built for your phone. Deep dives live in the keybinds guide and the shops directory.

The six keys that matter on day one

Learn these first. Everything else can wait until you need it.

Day-one essential keybinds
FInteract with doors, terminals, ships, items
F1Open / close mobiGlas
IOpen inventory
Right Alt + RFlight ready — powers your ship on
NToggle landing gear
B (hold)Long press cycles your master mode — NAV is for quantum travel

On foot

On-foot keybinds
FInteract (hold for more options)
F1Open / close mobiGlas
IOpen inventory
Left ShiftSprint (hold)
CCrouch (hold)
Left CtrlProne (tap)
SpaceJump
R (hold)Holster your weapon
RReload (tap)

Ship flight

Mouse aims. Keyboard handles throttle, strafe, and roll. Set a destination, then hold B to cycle to NAV mode and middle-click for QT mode to begin quantum travel.

Ship flight keybinds
W / SThrottle up / down
A / DStrafe left / right
Q / ERoll left / right
SpaceStrafe up
Left CtrlStrafe down
Left ShiftAfterburner (boost)
Right Alt + RFlight ready — ship systems on / off
NToggle landing gear
B (hold)Long press cycles master mode to NAV, then middle-click for QT mode — drive auto-calibrates, hold left-click to jump
TCycle targets in view
Tab (hold)Radar ping — release to send
LToggle ship lights
YExit your seat

Capacitors (F-keys)

In a fight, push to shields. Escaping? Push to engines. Routine flying? Leave it balanced. Your MFD shows the current split.

Capacitor management keybinds
F5Push regen toward weapons
F6Push regen toward engines
F7Push regen toward shields
F8Reset to balanced

Need something? Go here.

The fastest answer to “where do I buy…” in Stanton. Prices vary by location — outposts charge ten to thirty percent more than cities.

Personal weapons

Area18 — The Plaza

Cubby Blast

Widest selection in Stanton; also carries armor.

Best armor

Lorville — CBD

Hurston Security Depot

Top protection ratings. Some sets need Hurston faction standing.

Ship components (Grade A)

New Babbage — The Commons

Omega Pro

Best power plants and shields in Stanton.

Ship components (convenient)

Most orbital stations

Dumper's Depot

Mid-range parts right by the landing pads — no city trip.

Ship weapons

Area18 — The Plaza

Apocalypse Arms

Best Size 1 to Size 4 ship guns.

Mining gear

New Babbage — The Commons

Shubin Interstellar

One-stop shop for lasers, heads, and modules.

Ships (buy with aUEC)

Lorville — CBD

New Deal

Widest in-game ship catalogue. Astro Armada in Area18 is the alternative.

General gear

New Babbage + Lorville

Tammany & Sons

Armor, weapons, and equipment in one general store.

Clothing

New Babbage / Lorville / stations

Cordry's / Skutters / Casaba

Premium fashion, workwear, and casual basics respectively.

Commodity trading

Area18 — The Plaza

TDD

Buy and sell bulk trade goods for profit.

Buying a ship with earned aUEC? The in-game catalogue is smaller than the pledge store — check the full shops directory before a long trip.

New to the ‘Verse? Sign up with a referral code and start with fifty thousand bonus credits.

Fly with 50K extra

Sources

Where these facts come from

Every factual claim on this page is checked against official Cloud Imperium Games sources. Dates and figures are verified against the primary RSI blog post or support article linked below — not third-party trackers.

  • In Star Citizen's default keyboard bindings, Flight / Systems Ready is Right Alt + R (not R). Plain R reloads on foot and cycles the sub-target in a ship. U toggles power to all ship systems.

  • By default in Star Citizen, F is the interaction key, F1 opens the mobiGlas, N raises and lowers landing gear, and B (in the pilot seat) switches the ship's Master Mode to NAV for quantum travel.

  • In current Star Citizen (Alpha 4.10), quantum travel works by pressing B once to switch Master Mode to NAV, middle-clicking to cycle Operating Mode to QT, setting a route (Starmap or a destination marker), letting the quantum drive auto-calibrate (no hold required), then left-clicking to begin the jump, which ends automatically at the destination (planetside arrivals land about 30 km above/near the surface location).

  • Ships purchased with real money (pledges) are also earnable in-game using aUEC, per CIG's no-pay-to-win policy — though not every ship currently sold in the pledge store is yet purchasable in an in-game shop.